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Here’s where I start having one of my many doubts about Wizards ability to correctly apply Zombie color alignment. Next we have Geth, Lord of the Vault, another general very interested in filling up graveyards but, in direct opposition to Balthor, he wants to fill up opponent’s graveyards. If your deck doesn’t intend to take advantage of this ability multiple times, maybe he’s not the Legend for you. The advantage to running Balthor over another zombie Legend is this repeatable Raise Dead ability that you can use at instant speed. All you have to do is put zombies where they belong in the first place: into your graveyard. There’s a small catch in that he does it for your opponent’s creatures (and all red creatures, a cute flavor throwback to the living Balthor who was Red) but you can always rig it so that it’s a one sided effect, especially with cards like Noxious Ghoul. He also takes all of your other black creatures out of your graveyard too, he’s not picky. He takes care of part one and lets the shambling hoards takes care of part 2. Crawling out of graves and eating braaaiiiiiiiiins are pretty much the “raison d’etre” of Zombies. Balthor takes all of your zombies out of your graveyard and puts them into play. Zombies die, they go to the graveyard and, in some very rare circumstances, can crawl out themselves or maybe a fellow zombie can give a helping hand to bring them back to your hand. What’s great about Balthor is that he really gets Zombies. An exile ability in most other formats usually reads “one shot ability” but Balthor gets to do his thing and kick back in the Command Zone waiting for an encore. The little Dwarf Zombie who could, Bob, as a 2/2 for 4, isn’t going to be winning many general combat damage races any time soon but Balthor benefited hugely from the Command Zone rules in Commander. Let’s meet the team:įirst up is Balthor the Defiled. In addition they are all pretty big hitters in their own way. They represent the color of Zombiness and don’t make any apologies. Keeping it real are Balthor Bob, Geth & Korlash. There’s clearly some housekeeping to be done to redress these numbers to something more along the lines of what Wizards claim their color alignment should be. There are 35 multicolored Zombies in Magic, which accounts for just 14% of the 253 total zombie creature count (this excludes cards that make zombies but are not themselves zombies most of which are black anyway) but a staggering 64% of Zombie legends have an additional color and that’s including Phage and Haakon in that count! There seems to be a trend for Legendary Zombies to dabble in other colors, something of a mystery considering zombie’s, until recently, very strict mono-color adhesion. If you’re a little surprised, as I was, about the color breakdown, it’s interesting to note that Wizards, until Innistrad, considered Zombies to be essentially mono-Black and, to a large extent, they are. I’m going to break these down by color: mono-B (3), BG (2), BR (2), BU (2) or BRU (3). ( ) You don’t want a wannabe fan-girl with issues heading up your army of walking dead, do you?Īfter that you have a few choices.
Dredge edh update#
Initially she was a mere “minion”, only getting elevated to zombie status in The Grand Creature Type Update of 2007. You’re also running the risk of some smart Johnny destroying your workaround in response to your spell eliminating you with your own Phage trigger.Īnother reason to steer clear of Phage is that she’s not a “proper” Zombie. Until you get those solutions to stick she’s stranded in your Command Zone doing her manicure. The reason she’s slightly more playable than Haakon is because there are work-arounds like Torpor Orb or Platinum Angel that will allow you to survive. She may win you the game if she connects with an opponent during combat but you’ll never know as she’ll have killed you upon entering the battlefield. When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Her first line of text is even more restrictive than Haakon’s: Right behind Haakon is Phage the Untouchable.
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